v0.1.2 · beta

Changelog

Updates, fixes and balance tweaks. Read what's changed since the last time you played.

Note v0.1.2 30 Apr 2026

Scoring and Technique attributes

Two new player attributes have been added by feature request (Thanks Squishygod). Both are part of how matches play out, and both can be trained.

Scoring - a forward's goal-kicking craft. Where kicking covers chain delivery and running shots, scoring is the set-shot specialist axis. A goalsneak with strong scoring can convert a tight 40m set shot at a much higher rate than a midfielder with the same kicking rating. Over the long run, this is what separates a key forward from a chain-kicker. Forwards tend to roll high on this attribute by default; backs barely have it.

Technique - consistency under pressure. A high-technique player produces tight, predictable outputs — boring but reliable. A low-technique player swings wide: highlight reel one quarter, butchered disposals the next. Technique especially matters for set shots and scoring under fatigue. Midfielders tend to lean technical; rucks and small forwards often less so.

Both are trainable. You'll see Scoring in the focus picker on the Training page (skill row), and Technique sits with the athletic attributes (alongside speed, stamina, etc). Coaches can set either as their squad-wide focus to drill it 3× more often during sessions. Per-position training pools handle the rest - forwards drill scoring, midfielders drill both, backs and rucks focus on technique only.

Existing players have been backfilled with sensible starting values based on their position and current attributes, so nobody has to start the season behind because of this change.

As always — feedback in the Bugs or Features threads on the forum.

Note v0.1.0 30 Apr 2026

Welcome to the DropPunt beta

Welcome to DropPunt. Thanks for jumping in early.

What's in:

  • Twice weekly league matches with a comprehensive match engine
  • Training sessions with per-day intensity and per-stat focus
  • Transfer market - list, bid, sign players
  • Sponsorships with KPI bonuses for league goals and ladder finish
  • Stadium upgrades that lift capacity and matchday revenue
  • Contract renegotiation that reads player mood and weighs offers seriously
  • An in-game finance officer who flags risks and headroom each week

Expect rough edges. Match outcomes and the economy are still being calibrated, and we'll keep tuning while you play. If something feels broken or off, drop it in the Bugs section of the forum or reply on one of the update threads.

Got an idea? Throw it in the Features thread.

Cheers, and good luck with the season.